26 December, 2025
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Evidence that Sandfall Interactive’s acclaimed game, Clair Obscur: Expedition 33, employed generative AI has been circulating for some time. However, the studio had not previously clarified the extent of its reliance on such tools. Following the game’s sweeping success at The Game Awards, an overlooked interview has resurfaced, shedding light on this topic. In an interview with El País magazine, producer Francois Meurisse admitted that Clair Obscur uses “some AI, but not much.”

Gene Park’s social media post sharing these comments has reignited the ongoing debate surrounding the use of AI in game development. Meurisse further explained how recent advancements in AI technology have enabled the studio to achieve feats that were previously unimaginable.

The Role of AI in Clair Obscur

Shortly after the release of Clair Obscur: Expedition 33, players noticed that the game initially launched with placeholder AI-generated images. This practice is common in the industry, where temporary artwork is used until artists can create custom replacements. Although these AI-generated images were quickly replaced, the discovery fueled speculation about other potential uses of AI in the game.

According to Meurisse, AI had a limited impact on the overall project. Skeptics have scrutinized the game for any signs of AI influence, particularly in character designs and voiceovers, but have found nothing amiss. Reviews have consistently praised these elements, suggesting that AI’s role was indeed minimal. Nevertheless, the game’s Game of the Year win has intensified scrutiny and debate.

Mixed Reactions to AI in Gaming

The reactions to the use of AI in Clair Obscur have been mixed. Some critics have gone so far as to call for the game’s disqualification from awards, arguing that AI use undermines artistic integrity. Conversely, others appreciate how AI technology can empower smaller studios to compete with big-budget titles. Sandfall Interactive’s budget of under $10 million is a fraction of what is typically spent on AAA RPGs, such as the Final Fantasy 7 remakes.

Meanwhile, the broader industry continues to grapple with the implications of AI. As reported by GamesRadar, Jennifer English, the voice actress for the character Maelle, has voiced concerns over the growing reliance on generative AI. Despite these warnings, major publishers like Capcom remain open to using AI for tasks like creating background objects, which can save artists time. Similarly, Larian Studios, known for Baldur’s Gate 3, faced criticism for considering AI to brainstorm ideas for their Divinity series.

The Future of AI in the Gaming Industry

While it is unlikely that games will become entirely dependent on machine-generated assets in the near future, the debate over AI’s role in the industry is far from settled. Critics worry that as the industry celebrates the success of Clair Obscur, other studios may become less hesitant to replace human creators with AI.

As technology continues to evolve, the gaming industry must navigate the balance between innovation and the preservation of human artistry. The discussion around AI in gaming is likely to persist, influencing both the development processes and the ethical considerations of future projects.

As the industry watches closely, the next steps for studios like Sandfall Interactive will be critical in shaping the narrative around AI’s place in game development. The outcome of this ongoing debate will have lasting implications for both creators and players worldwide.