22 August, 2025
study-reveals-tv-and-gaming-enhance-focus-social-media-diminishes-it

A groundbreaking study led by Swinburne University has unveiled surprising insights into the impact of different screen activities on young adults’ brain activity. The research, which is the first of its kind, indicates that television and gaming may enhance focus, whereas social media use appears to diminish it. This revelation comes as digital consumption continues to rise among the younger population.

The study focused on individuals aged 18 to 25, revealing that even a brief three-minute exposure to phone screens could alter mood, energy, tension, focus, and happiness. Dr. Alexandra Gaillard, one of the lead researchers from Swinburne, explained, “Our study was the first to record brain activity during different forms of screen use on young adults using functional near-infrared spectroscopy (fNIRS). We found that different forms of screen use, including social media, are associated with distinct patterns in activity and mood states.”

Understanding the Study’s Findings

The research employed advanced technology to measure brain activity, focusing on levels of oxygenated hemoglobin (HbO) and deoxygenated hemoglobin (HbR). The results showed that HbO levels increased more significantly following social media use and gaming compared to TV viewing, while HbR levels rose more with gaming. This suggests that interactive entertainment like gaming engages the brain more actively.

Dr. Gaillard noted, “Interestingly, though, when it came to social media, people reported feeling less focused—and those who felt less focused also showed lower levels of brain activity. On the flip side, gaming actually helped boost focus and showed a rise in deoxygenated hemoglobin, which means the brain was actively using more of the oxygen it was getting. In other words, gaming seemed to get the brain working harder in a good way.”

Implications for Policy and Future Research

The study’s findings arrive at a critical time, with just six months remaining before the implementation of a teen social media ban. However, there remains uncertainty regarding the development of effective age-checking tools and the policy’s potential impact on various technologies and platforms.

Dr. Gaillard emphasized the importance of considering these findings in the context of the upcoming ban, especially concerning teenagers. “If this is the effect on a fully developed brain, we urgently need to consider the impacts on teenagers and children who are increasingly using these technologies,” she stated.

Broader Context and Expert Opinions

The study’s implications extend beyond individual focus and mood, touching on broader societal concerns. With almost everyone owning a smartphone and using it for at least three hours daily, the potential link between screen time and rising mood disorders cannot be ignored.

“Mood disorders are increasing in prevalence worldwide, and we shouldn’t rule out the possibility that phones are a contributor,” Dr. Gaillard remarked.

Experts in the field of digital health have long debated the effects of screen time on mental health. This study adds a new dimension to the conversation, suggesting that not all screen time is equal and that the type of digital engagement matters significantly.

Looking Ahead

As the debate over screen time and its effects continues, this study provides a foundation for further research into how different forms of digital interaction influence mental health and cognitive function. Policymakers and health professionals may need to consider these findings when crafting guidelines and interventions aimed at mitigating the negative impacts of screen use.

In conclusion, while television and gaming may offer cognitive benefits, the potential drawbacks of social media use warrant careful consideration, particularly among younger, more impressionable audiences. The study suggests a nuanced approach to digital consumption, one that recognizes the varied impacts of different forms of screen time.